Liberated's Achievement Guides and Strategies

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Tough Economy

Posted on December 30, 2010 at 10:58 PM Comments comments (0)

Call of Duty: Black Ops

Tough Economy Achievement Guide

Written and Recorded by Liberated


This is a guide for the "Tough Economy" achievement in Call of Duty: Black Ops, awarded for using no more than six TOW guided missiles to destroy the tanks in the defense of Khe Sanh. This achievement can be a bit tricky, as sometimes the TOW guides missiles are a bit difficult to control, but there are a few things you can do to make it easier. They may seem obvious, but a lot of people forget them anyway...


If possible, watch the following video. It will help a lot, as the timing I use to destroy the tanks, especially tank number 5, is very specific. The method I use in the video will be explained in the guide, but it helps a lot to have a visual.


VIDEO WALKTHROUGH

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WRITTEN WALKTHROUGH

At the end of the mission "S.O.G.", you, Woods and Hudson enter a vehicle and circle a small NVA settlement. It is here that you must use this vehicle, which launches guided missiles, to destroy six tanks without missing. The guided missiles are exactly like Valkarie Rockets. They have limited steering capabilities and limited fuel, giving you a time limit from the moment you launch it.


To make this easier, I will tell you the basic strategy for each tank. I would highly advise watch the video (above), as it will help a lot while reading this guide.


NOTE: If you happen to miss a tank at any time, you cannot obtain the achievement without reverting to the last checkpoint. To do that, simply aim the missile launcher down and shoot your own vehicle a few times. Your vehicle will be destroyed and you will automatically be brought back to the last checkpoint, and you can try again.


Now then, onto the actual guide...


Tank #1

You will have to destroy the first tank after going left and down a winding hill after entering the vehicle. This tank is not tricky at all, as there are no structures that you must maneuver around. The tank is moving however, so you will have to lead slightly. In all, this tank shouldn't be a problem.


Tanks #2 and #3

After destroying the first tank, your vehicle will drive in an S-like shape through the camp. When it stops, you will have to destroy two more tanks. Destroy the left-most tank first. It is very close to you, directly ahead. Also directly ahead of you is a bunker with some NVA soliders in it. To avoid hitting this bunker, wait a second until the tank has moved to the left of the bunker, and then take the shot.

For the right-most tank, wait until the tank moves between the two bunkers (this will be a second after you destroy the left-most tank).

NOTE: Both of these tanks are easy kills, and you can easily take out both of them without waiting for them to love into a safe location (you could easily guide the missle over the bunkers, which aren't tall to begin with). If you have enough confidence in your missle guiding skills, I'd highly recommend doing that.


Tanks #4, #5 and #6
Your vehicle will return to the spot where you killed Tank #1, then you must destroy the last three tanks. Follow these directions carefully....

When your vehicle stops, the three tanks will become highlighted. One will be to your right, one will be to the left, and one will be moving through the settlement, also to your left.


Destroy the tank to your right, first. It is the easiest to dispose of. You will have to arch your missle over a short sandbag wall in order to be able to hit the tank. It's easier than it sounds, though.


Now, we face the most difficult task: taking out the tank that is moving through the camp. This is pretty tricky, as quite a few things can go wrong. Turn left and locate the tank going through the village, but do not take the shot yet. It will travel through the middle, and then make a left towards you. There should be a large tower between you and the tank. Your goal is to shoot your guided missile underneath the tower and hit the tank.

NOTES: This is very difficult. Make sure you line up your shot well. If you do not, your missile will most likely hit the tower support and blow up, and your achievement will be ruined. I highly recommend that you watch the video. You will actually be able to see what I mean, as it is pretty hard to describe!


Once the second tank has fallen, look right towards the last tank. If you were good on timing, you should have a clear shot at the last tank, considering you react quickly.


NOTE: If you destroyed all six tanks and your achievement didn't unlock, do not fret! The achievement doesn't actually unlock until you exit the vehicle! It'd be a shame to perform the deed and this restart, thinking that you did something wrong!


That's all for this one. It's not as difficult as I may make it out to be. After all, you wouldn't suspect such a guide for an easy achievement! Be warned, though, this achievement can be a bit frustrating. Take your time and you'll do fine.

Thundergun Easter Egg

Posted on December 30, 2010 at 3:24 PM Comments comments (0)

Call of Duty: Black Ops

Thundergun Easter Egg Tutorial

Written by Liberated


Those who enjoy playing Nazi Zombies in Call of Duty: Black Ops are probably familiar with the Thundergun, a weapon unique to the zombie map Kino der Toten (Nazi Theater). Well, like the Ray Gun from Call of Duty: World at War, the Thundergun can be acquired in a campaign mission, and I'm going to tell you how to do it...


I will not go into what the Thundergun is. If you don't know, take my word for it: It's worth getting, and can help you a ton if your trying to beat the mission "Numbers" on Veteran in Call of Duty: Black Ops.


How to Get the Thundergun in Campaign

  1. Start the mission "Numbers" from the Call of Duty: Black Ops campaign menu. Why "Numbers"? This is the only mission that the easter egg appears on.
  2. Interrogate Clarke, following the on-screen prompt until Dragovitchz's men break into the place.
  3. In front of you (in the direction that the goons are coming from) are six canisters of Nova 6. All six of them must be destroyed. I found it hard to count or shoot each on individually, so I recommend just throwing grenades towards them. The splash damage from the grenades should be enough to destroy all six canisters.
    NOTE: Everything from this point on should be done as fast as possible. After you release the Nova 6, you have limited time to get out of the lab before it gets to you. Don't worry, you have reasonable time, and don't have to rush.
  4. Once all six are destroyed, turn around (now facing the back of the lab) and go to the wall. Then make a U-turn to the left. You should be in a small office.
  5. Locate the desk with a cassette player. There should be a little black cassette inside of it (if not, you didn't destroy all of the Nova 6 canisters, and you must kill yourself to try again). Look at the cassette player and press and hold , or whatever your setting's action button is. If done correctly, the screen will shake.
  6. Play through the until, shortly after, you come to a slow-motion scene where you jump off of the roof. You will land in a small building with Clarke and Weaver. They will then reveal a weapon cache room (behind the refrigerator).
  7. Inside the weapon cache is another cassette player (to the left as you enter). Go up to it and press and hold the action button again, wait a few seconds, and, if done correctly, the Thundergun will appear above the cassette player.
  8. Pick it up and f**k some sh*t up!

You have a limited number of ammunition once you get it, but the ammo will restock at the second ammunition cache and when you slide down the pipe (after the next roof).

Drum Roll, Please!

Posted on December 30, 2010 at 1:48 PM Comments comments (0)
Rock Band 3
Drum Roll, Please! Achievement Guide
Written by Liberated

This is an achievement guide for the "Drum Roll, Please!" achievement in Rock Band 3, awarded for nailing a drum roll. What exactly is a drum roll? While playing drums, you will sometimes see a line of notes in a highlighted lane. This symbolizes a drum roll, and, in order to get this achievement, you must hit all of the notes in a drum roll, which can be tricky.

I'll jump right into it: Below is a list of songs that I would recommend for this achievement, based on my recommendation. I provide details and reasons for each song, so it's up to you to decide which one you want to do.

IMPORTANT NOTE: This achievement must be obtained while playing Expert standard drums. Achieving this on Pro Drums will not unlock your achievement. Don't ask me, I don't know why...

SO, YOU SUCK AT DRUMS? Don't worry, a lot of people that have this achievement aren't particularly skilled drummers, me included. As I mentioned above, you must play on Expert to get this achievement, and I would recommend turning on the No-Fail in-game cheat to prevent the chance of failing out. Turning on the No-Fail cheat doesn't affect the achievement at all, and is important, because the achievement unlocks at the end of the songs (meaning if you nail a drum roll and you fail out of the song, all your work went to waste). So, play it safe and turn on No-Fail, just in case!

How do you tell if you nail a drum roll? Pay attention to your multiplier when you play a drum roll. If you do not break it (by missing a note), you nailed it!


RECOMMENDED SONGS
The following songs are listed in the order of which I recommend them...

Low Rider (War)
This is the song that got me my achievement. There is a drum roll right at the beginning of the song, which is great for obvious reasons: If you nail it, you can just continue on playing the song (which isn't hard). If you miss, you can simply restart the song, which is convenient because the drum roll is right at the beginning!
NOTE: A lot of people have told me that this is a bad suggestion because the drum roll, compared to others, is very fast. If you are having trouble with this song, try moving on to the next one.

Bohemian Rhapsody (Queen)
This song, besides being an amazing song, contains a drum roll on the yellow pad near the beginning. The same concept mentioned above applies here: If you nail it, continue playing the song, if not, restart and try again. This drum roll is a little slower than the one in Low Rider, so it shouldn't be as difficult.
NOTE: This song has a pretty difficult part about halfway through it, so if your not an experienced Expert drummer, make sure to turn on No-Fail before trying this.

Walking on the Sun (Smash Mouth)
I have heard a lot of novice drummers say that this song was amazingly easy to nail a drum roll on, and I heard experienced drummers say it was hard. I found it pretty easy, try it yourself!

Cold as Ice (Foreigner)
This is an easier song on drums than some of the other ones I mentioned, but I personally found the drum rolls a bit harder (I really cannot see why, though).


There are obviously other songs with drum rolls. These are simply songs that I would recommend trying. I would diffidently recommend Low Rider or Bohemian Rhapsody, however, as those songs have drums rolls right at the beginning.

Dave Grohl Band

Posted on December 30, 2010 at 4:17 AM Comments comments (0)
Rock Band 3
Dave Grohl Band Achievement Guide
Written by Liberated

Well, ladies and gentlemen, I have really done my homework for this one. This is a guide for the "Dave Grohl Band" achievement in Rock Band 3, awarded for beating any five songs from bands that, at one time, Dave Grohl played for. Who is Dave Grohl? Read all about him here, the website that schools do not want you to go to, despite the fact that it holds the most information on the web. But I won't rant about teachers hating Wikipeadia now...

For this achievement, you are going to have to spend a buck or two on downloadable songs, but you have a lot to choose from. From the list of songs, you only need five, and your bound to have heard and/or like at least a few of them.

How great am I? I have provided download links to every one of these, so you can get them without moving a muscle that you normally wouldn't. You'll have to save up that energy to actually beat these songs.

NOTE: Dave Grohl played for Nine Inch Nails, who wrote the song "The Perfect Drug". That song has an achievement of it's own, and to avoid spending extra Microsoft Points, it is recommended that you get it now!

I haven't provided my usual difficulty ratings...there's simply too many and there is no way in hell I'm reviewing all of them...maybe if I'm bored one day I'll get around to it, but if you are having trouble beating a song, turn on now fail and do your best to hit a note throughout the course of the song. :P

Now then, onto the list of many songs. If you want to browse for yourself, some of the major bands that Dave Grohl played in are Nirvana, the Foo Fighters, and Nine Inch Nails. There are others, but those are the big nuts (I said nuts because I couldn't spell cahughnas).

To go to the download page for any of these songs, find and click "Download Now". Songs that have a star next to them are songs that I recommend personally, not because they are easy but because I, personally, like them (I'm not saying you will like them, though).

FOO FIGHTERS
All My Life - Download Now
Best of You - Download Now
Enough Space - Download Now
February Stars - Download Now
Hey, Johnny Park! - Download Now
I'll Stick Around - Download Now
Lonely As You - Download Now
Monkey Wrench - Download Now
My Hero - Download Now
My Poor Brain - Download Now
New Way Home - Download Now
See You - Download Now
The Pretender - Download Now
This Is a Call - Download Now
Times Like These - Download Now
Up In Arms - Download Now
Walking After You - Download Now
Wheels - Download Now
Wind Up - Download Now
Word Forward - Download Now

GARBAGE
Why Do You Love Me? - Download Now

NINE INCH NAILS
Captial G - Download Now
March of the Pigs - Download Now
The Collector - Download Now
The Perfect Drug - Download Now

NIRVANA
About a Girl - Download Now
Breed - Download Now
Come As You Are (Live from MTV Unplugged) - Download Now
Lithium (Live at Reading) - Download Now
Lounge Act - Download Now
On A Plain - Download Now
Polly - Download Now
School - Download Now
Smells Like Teen Spirit - Download Now
Something in the Way - Download Now
Stay Away - Download Now
Territorial Pissing - Download Now

QUEENS OF THE STONE AGE
3's and 7's - Download Now
Little Sister - Download Now
Sick, Sick, Sick - Download Now

TENACIOUS D
The Metal - Download Now
Tribute - Download Now

THEM CROOKED VULTURES
New Fang - Download Now


This list is complete. I do not plan on uploading it at all, as I feel there are a reasonable number of songs here to choose from.

If you find any link errors (there may very well be some), please comment below telling me about it. Thank you in advance...and all hail Dave Grohl!

HOPO-cidal Maniac

Posted on December 28, 2010 at 10:43 PM Comments comments (0)
Rock Band 3
HOPO-cidal Maniac Achievement Guide
Written by Liberated

This is a well put together (in my opinion) "guide" on how to obtain the "HOPO-cidal Maniac" achievement in Rock Band 3, awarded for playing a cumulative total of 53,596 hammer-ons and pull-offs without strumming. Why such a large number? In relation to other games, it's one more (number) than the required kills for zombies (in Dead Rising 2, there was an achievement awarded for killing 53,594 zombies, and in Left 4 Dead, there was an achievement for killing 53,595 zombies), but enough about history, its not important!

Also, this achievement will take a lot longer if you cannot play on Expert difficulty. All of the songs listed below are based on the expert difficulty.

IMPORTANT: You must note that progress towards this achievement can only be made while playing GUITAR. Hammer-ons and Pull-offs made while playing BASS will not count towards this achievement. Also, hammer-ons and pull-offs played in Practice Mode will NOT count towards this achievement!
FINAL THOUGHT: Avoid playing bass and practicing!

This achievement is time consuming, and you will not get it after playing 53 songs unless your very good at the game (and know what the hell you're doing).

Tracking your progress is an important part of most Rock Band 3 achievements. You can track how many Hammer-on's and Pull-offs you've performed (towards this achievement) by....
Main Menu > Career > My Goals > Guitar > Epic Guitar Goals

Now, onto the list. Yes, this is a well organized list of songs that will help you get this achievement as quickly as possible.


DIFFICULTY COLOR KEY
The songs in this list are color coded based on their difficulty. Below is the key...
VERY DIFFICULT
DIFFICULT
MANAGABLE
EASY

Songs with stars next to them are songs that I, personally, recommend...

ON DISK SONGS
These are the on-disk, free songs that have a lot of hammer-ons and pull-offs. If you can spare the points, I would recommend seeing the list below, otherwise, you could use these on-disk songs...

Crosstown Traffic (The Jimi Hendrix Experience)
Everybody Wants to Rule the World (Tears for Fears)
Free Bird (Lynyrd Skynyrd)
In The Meantime (Spacehog)
Something Bigger, Something Brighter (Pretty Girls Make Graves)


DOWNLOADABLE SONGS
These are songs that must be downloaded from the Rock Band Network or imported from a previous game (Rock Band 2 songs, etc). Obtaining these songs will help you get the achievement faster, but will cost you some points....

Alabama Getaway (The Grateful Dead)  - (Rock Band 2 Export)
Betty and Me (Jonathan Coulton)  
China Cat Sunflower (The Grateful Dead) - Download Now
Guitar Sound (Ronald Jenkees) - Download Now
Less Talk More Rokk (Freezepop) - Download Now
The Metal (Tenacious D) - Download Now
Panic Attack (Dream Theater) - (Rock Band 2 Export)
Push Push (Lady Lightning) (Band Camaro) - Download Now


This list is not complete. If I come across any songs that I feel are as good or better hammer-on/pull-off wise, I won't be reluctant to add them to the list. If you have any suggestions, comment them below and I will look into them (you will be given credit!).

Live Free or Die

Posted on December 28, 2010 at 1:52 AM Comments comments (0)
Rock Band 3
Live Free or Die Achievement Guide
Written by Liberated

This is a guide for obtaining the "Live Free or Die" achievement in Rock Band 3, awarded for downloading and completing all free songs. This achievement is extradorinarily easy...all you need to know is which songs to download, and this guide will make that easier than ever!

To get this achievement, simply download and play the following songs in Rock Band 3. They can be completed on any instrument and any difficult, so you shouldn't have too much trouble at all.

To make things even easier (as if that was possible), you won't have to track down any of these songs in the Rock Band Network. Simply click on the "download now" link next to each song to download them directly from Xbox LIVE!

REQUIRED SONGS
Charlene (I'm Right Behind You) - Download Now
Headphones On - Download Now
Promised Land - Download Now
Still Alive - Download Now

That's right, there's only four of them! Easy enough, eh?

Vehicular Slaughter

Posted on December 27, 2010 at 5:41 PM Comments comments (0)
Call of Duty: Black Ops
Vehicular Slaughter Achievement Guide
Written and Recorded by Liberated

This is a guide for the "Vehicular Slaughter" achievement in Call of Duty Black Ops, awarded for destroying all enemy vehicles while escaping Vorkuta. This was a little hard to write a guide for, because it is so fast paced, and it isn't really that hard to do without a guide, so there was little things I could say, but there were a few!

VIDEO WALKTHROUGH

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WRITTEN WALKTHROUGH
Like I said before, this achievement is pretty straightforward. At the end of mission two, you and Reznov will be attempting to escape on motorcycles. After riding through enemy fire for about a minute, you's hijack a truck with a mounted machine gun on back. From there, you ride on for about a half a minute, at which point you jump onto a train and escape. Throughout this strand of events, you must destroy all enemy vehicles. Below are some notes on how to do so.

NOTE: I, personally, do not know if you must destroy vehicles while you are on the motorcycle. Some say the achievement starts when you board the truck. Personally, I try my best to destroy all vehicles while on the motorcycle anyway. It can't hurt, and it isn't hard. While on the motorcycle, simply press the left trigger when near a vehicle, and you will shoot. The aim is automatic, so you won't have to worry about aiming correctly.

ONTO THE TRUCK: When you hijack the truck, shit hits the fan. :D Here is where you must focus and destroy every motorcycle and truck you see. This isn't too difficult, as there are no hidden or hard to spot vehicles, so you shouldn't have too much trouble with it.

DON'T MISS THE BIRD! One thing. A few seconds after you board the truck, you will see a helicopter hovering over the road. This must be destroyed, as it counts as a vehicle. In fact, that helicopter alone is the reason why a lot of people don't get the achievement! Destroy it. It is no harder to take down than any of the motorcycles or trucks.

DIDN'T GET IT? Your achievement will unlock before you reach and jump onto the train. If your achievement did not unlock, you obviously missed a vehicle. To try again, do not jump onto the train. The mission will fail and you will have to revert to a checkpoint, there from which you can try again!

Slingshot Kid

Posted on December 27, 2010 at 2:59 PM Comments comments (0)
Call of Duty: Black Ops
Slingshot Kid Achievement Walkthrough
Written and Recorded by Liberated

This is an a walkthrough for the "Slingshot Kid" achievement in Call of Duty: Black Ops, awarded for destroying the three slingshot targets with only three shots in the second mission, "Vorkuta". This achievement can be a bit tricky, but I am sure that this guide will help you get it if you are having trouble, as I found a good way of aiming down the targets. This guide is very vivid, and you shouldn't have trouble understanding it at all.

VIDEO WALKTHROUGH

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WRITTEN WALKTHROUGH
While escaping Vorkuta with Victor Reznov, you will recieve orders to destroy three buildings with a slingshot. In order to get the achievement, you must hit all three on your first attempt, otherwise, you are forced to restart from the last checkpoint.

Your crosshairs while using the slingshot are similar to that of a grenade launcher. It consists of six lines that get smaller as they go down. Each one of your targets has the word "Target" and a big, gray circle over it. To help you get this, I will tell you where to line up your crosshairs based on those dots.

NOTE: If your unsure if you aiming is correct, always aim a little big higher.

TARGET #1 (far left)
Shot: Between the fifth and sixth lines of the reticule
To take out this target, line your crosshairs up so that the gray dot of the target is in between the fifth and sixth lines (from the top). Consult the video for help, and, if possible, watch in the highest definition so you can actually see the lines.

TARGET #2 (middle)
Shot: Between the sixth line and the bottom of the verticle line of the reticule
To take out this target, line your crosshairs up so that the bottom of the vertical line of the reticule in touching the bottom of the gray dot. Aim up slightly. Though it isn't nessessary, it will increase your chances of hitting your target. Once again, consult the video above in the highest possible definition to see where I am aiming my crosshairs in relation to the dot.

TARGET #3 (far right)
Shot: Bottom of the verticle line is just above the top of the dot
To take out this target, position the bottom of the vertical line of the reticule is slightly above the gray dot. Consult the video above in the highest possible definition to see where I am aiming my crosshairs in relation to the dot.


This guide is descriptive for such a small achievement, and if you can understand it, I'm confident that this achievement will be easy as cake for you. :P

If your having trouble, feel free to comment (either here or on YouTube) and I will be more than happy to help you...

Death to Dictators

Posted on December 27, 2010 at 2:37 PM Comments comments (0)
Call of Duty: Black Ops
Death to Dictators Achievement Guide
Written and Recorded by Liberated

This is one of the, if not the, arugably, easiest achievements in Call of Duty Black Ops, and you most likely will not have too much trouble doing it. But, for the few out there that do have some trouble, here is a guide.

VIDEO WALKTHROUGH

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WRITTEN WALKTHROUGH
During the first mission of the campaign, your main goal is to assassinate Fidel Castro. This achievement requires you to do so with a headshot, which is one of a few ways to actually kill him. After breaching a room with Woods and clearing out the three enemies inside, you will have to perform another breach, on Castro himself. You will know that your on the right breach when your character takes out his handgun.

The breach starts as soon as you go up to Woods, and is in slow motion. As soon as you break down the door, hold down the left trigger to aim down your sights, then aim at Castro's head and shoot. Don't feel too rushed, either, as you have enough time to aim up your shot.

Once you shoot, the game will initiate a cutscene of Castro's assassination, and you will be awarded with the achievement.

Untouchable

Posted on December 21, 2010 at 11:48 PM Comments comments (0)

Kung Fu Panda

Untouchable Achievement Guide

Written by Liberated


Introduction

Welcome to a Kung Fu Panda guide for the "Untouchable" achievement. From my expierence, this is the hardest achievement in the game. While attempting to obtain it, I found a rather easy way to do so, and decided to write this guide. This guide was originally written for TrueAchievements.com. Enjoy...



Play through and accumulate enough coins to max out your Panda Quake skill. Having it fully upgraded will be crucial.


Play on level four, "Protect the Palace". Before you read on, I should warn you that this is not tested. In the first part of the mission (the flying area), you can get hit by the 2D clouds. I have gotten hit by the clouds, and not anything else in the mission, and the achievement has unlocked for me. I am 100% sure I have hit clouds in my good run.


The Walkthrough


FLYING AREA

This is the beginning of the mission. You can get hit by the clouds, but, for me, it didn't cancel out the achievement. Try your best to dodge them all, but if you cannot, try playing through the mission anyway. Make sure to kill all of the vultures, or at least not get hit by them, but do not reload.


PALACE (MAIN FLOOR)

Once in the palace, this is a breeze. Simply spam the hell out of your Panda Quake ability. Stand near the door that the thieves try to escape to (in the beginning of the mission, it is in the back of the palace, but later on gets moved to the front). If your quake is fully upgraded, it will have major range, so do not wait until the last second.


SIDE ROOMS

These are the only difficult parts, in my opinion. Each one has a doors to close and enemies (one at a time, luckily). What I did was used the Panda Quake twice to eliminate the enemy, then quickly got up and closed one of the hatches, then repeat. Make sure that when killing the enemies, you use Panda Quake two times quickly, as the first will knock you foe down, but he will get up swinging. When he gets up, you should already be in the air (to perform another Panda Quake) and the second will kill him.


BOSS BATTLE

Nothing to say here. Just spam Panda Quake again. The boss will not be able to get anywhere near you!

The Woodshed

Posted on December 21, 2010 at 11:37 PM Comments comments (0)
Guitar Hero Van Halen
A Comprehensive Guide to Obtaining THE WOODSHED
Written by Liberated

Introduction
Welcome to a nice little guide I put together on obtaining "The Woodshed" achievement in Guitar Hero: Van Halen. This guide was written a while ago for the community at TrueAchievements.com. To visit the original post, click HERE. Obviously, reading this guide is not going to net you the achievement right away, but it will point you in the right direction. Now, onto the guide...

Changes to the original guide include formatting. Other than that, there is nothing different. Some bold font added, and a color coded song title to signify the difficulty of the song.

NOTE: It is hard to write a solution for this, as it is pretty much a test of devotion and/or skill. Below, I simply outline what you need to do. As everyone pretty much knows, Cathedral and Little Guitars and fairly easy songs, and I did not go into details with them.


CATHEDRAL

This is the easiest of the four songs, and you shouldn't have trouble with it. If you do, you're going to encounter a lot of problems when going for this achievement.

 

LITTLE GUITARS

Though the intro solo is a bit difficult, it is nothing to be intimidated by, as it is, in my opinion, the only difficult part of the song. Past the solo, the song is just a repeating verse/chorus. Unlike the other three songs, Little Guitars is not a guitar solo, and is not that difficult (outside the intro solo, like I said.)

 

SPANISH FLY

Score Goal: 80,000

This is where the achievement gets drastically hard. In my opinion, Spanish Fly is the hardest song to five star, because the tapping section is a bit awkward. If your going to five star this, you must be able to play two sections flawlessly. The first is the tapping section. This must be practiced. I practiced for hours before eventually getting it down (devotion scored me the achievement, though.) You must also be able to play the ascending and descending notes near the beginning of the song. Play the intro, building up star power (THIS IS NECESSARY!) Use your star power in the ascending/descending notes. If you play flawlessly (which you must) you will be well on your way to the five star. Then, it is just the tapping. For the five star, it is necessary to obtain the two star power phases during the tapping sections. Once you get it, use it right away, and you should be able to pull off the five star. With this method, Spanish Fly is very easy to five star.

 

ERUPTION

Score Goal: 117,500-118,000

Eruption is not as hard as Spanish Fly, in my opinion, because you can pretty much bomb the first half of the song and still accomplish the five stars for the achievement. To get the five stars, simply load up your game, go straight to practice mode, and practice the tapping sections until you can play this flawlessly. Don't be worried if you don't get it right away. It took days to learn this!! Once you can consistently play the tapping section flawlessly, your pretty much good to go. Obtain every star power phase (the one near the fast notes is hard to pull off at first, but easy with a little bit of practice) and save it all for the tapping section. Make sure you whammy the sustained note of the star power phase after the alt-strumming part, as it will net you A LOT MORE star power that you would have originally. When the tapping section comes up, wait until you achieve a 4x multiplier and activate star power. This is where your training will kick in. Play flawlessly for as long as you can with the 8x multiplier, and you should be able to pull off the five stars.

NOTE: I said before that you can "bomb" the first half of the song. Obviously, that's a little exaggerated. You must be able to hit a majority of the notes in the first half, and pull off every star power phase. But, do not restart if you miss a few notes or break multiplier during the first half. As long as you perform extremely well in the tapping part, you shouldn't have a problem.


Gunless Wonder

Posted on December 21, 2010 at 11:25 PM Comments comments (0)
Alan Wake
Gunless Wonder Complete Walkthrough
Written by Liberated

Introduction
Welcome to an Alan Wake guide for the "Gunless Wonder" achievement. This is one of the first guides that I wrote. It was origionally written for xbox360achievements.org, and I later shared it with the fine community of trueachievements.com. Now, since I got my own website, might as well share it here, too. After all, it wouldn't make sense to not include it!

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WARNING: The following may contain spoilers!

I've heard that the Gunless Wonder achievement is pretty difficult for most. Being very familiar with the Chapter 6 of the game, when I attempted to get the achievement, I had absolutely no problem at all, so I figured I'd share a few tips and pointers for getting the achievement.

 

This can be used for Nightmare, too!

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STARTER NOTES (IMPORTANT)

  • This guide assumes that you have some experience with the level, knowing where you have to go and what you have to do.
  • Do not go for collectibles while doing this
  • Do not go out of the way for weapon caches unless it is recommended in the guide (some caches have flashbangs and flares, which are very helpful for this mission)
  • Obviously, do not shoot a gun during the course of this mission
  • Play on the NORMAL difficulty!!!!

If by any chance you do shoot a gun, simply RESTART CHECKPOINT from the start menu. If you die, the achievement is not ruined, so don't fret!

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I'm not going to go into detail about the "flashback" scene.


When you start out in the lot outside the dam, hop directly in the vehicle and drive down the road to the tunnel. The tunnel is blocked, so get out of your vehicle and pass the toe truck blocking the road.


After a short vision, run directly by the Taken that have appeared, dodging if they get close. Go directly to the car (don't pick up the Manuscript Page, as it gives the Taken time to catch up and hit you.) Get directly in the car and drive all the way down the road, past the Majestic Motel, and get out at the bridge.


Collect the flare behind the truck in the center of the bridge. Then, move along, destroying all of the Poltergeist items with only your flashlight. To do this, move up to trigger the poltergeist items in the area, then move back behind the nearest source of cover as you destroy each, one by one. Wait for your flashlight battery to recharge before moving on to the next area.

NOTE: If your playing on Normal, like you should be, this part shouldn't be too difficult. If your using this strategy for Nightmare, take your time here. Once you clear the bridge, a tan car will be waiting for you. Get in!


Drive down the road until you are forced left into the field. Try to drive quickly through the field to avoid getting hit by the pickup truck. If you car gets totaled by the possessed pickup truck, there is a new vehicle in the lit barn. Make your way back to the road and drive all the way down to the end. Collect all the items here, especially flares. Picking up the weapons are not necessary unless your playing on Nightmare.


Start forward. Do NOT burn all of the darkness puddles, just destroy one to clear a path and step through (this doesn't give the Taken time to spawn behind you). When you reach a certain point, the Taken will spawn behind you, dropping down from the walls. Simply start running forward between cars. More Taken will spawn in front of you. Light a flare and hold it, walking forward with it. When the flare dies out, you should be at or near the Safe Haven at the end of the tunnel. Step into it, and get into the vehicle waiting there.


Drive down the road, making a right at the entrance to the car lot. Drive up the road to the building, and get out (make sure to not park in front of the pickup truck in the light, as you will use this in a minute). Run through the door under the light and up the stairs (a Taken will be waiting there). Do you best to dodge the Taken, or, if you need to, light and hold a flare. Quickly get to the top of the stairs and hit the green switch. Descend the stairs, dodging or holding a flare (throwing a flashbang works too, if there are quite a few Taken to take out). When you get to the bottom of the stairs, turn left and hurry out the door into the light. Safety!


Hop in the pickup truck and continue following the road through the open gate. Jump the ramp slowly (to not damage you car) and drive around to the Safe Haven behind the large container. Collect the items there, then head up the ladder. Collect the flares at the top of the ladder, then start the generator. Then return to the main yard and head for the switch to move the container. A cutscene will occur (where the Bulldozer comes to life.) When you regain control, run directly over and hit the switch. Dodge the Bulldozer while keeping an eye on the container. When it is just high enough, run under it and into the Safe Haven. Hop in the vehicle and drive up the road to the ghost town.


WARNING: Make sure you have flares here. They are necessary. Have at least four, though you should have more.


Stop in the Safe Haven and exit your vehicle. Head straight up and to the left (into the shack) and take the goodies in the secret supply cache. Then, head up the stairs in the nearby building in front of the ghost town. Drop through the hole in the second floor and push the mine cart out of the way. Head across the ghost town to the Electric Company truck and pick up everything there. Then, progress through the ghost town down the main road. Wait for the Tornado to blow the huge structure out of the way, then run to the old chapel in the back of the ghost town. Immediately drop a flare (to ensure protection) and start pushing the mine cart out of the way. If your flare goes out before you push it all the way, stop and drop another one. Once the cart is pushed out of the way, do the same exact thing for the next mine cart (on the left wall). Once the cart is out of the way, run directly to the Safe Haven behind the church.


Run around to the wooden structure and drop into the mine cart. Drop into it and release the brake, and enjoy your suicidal ride. Beware of the birds that charge you mid-ride (shine them with your flashlight to avoid getting pecked). Run into the Safe Haven for the checkpoint, then directly up the stairs, turn around and watch as the birds fly up and at you. Stand your ground and boost your flashlight at them. Then, keep you beam on them as they fly around until the flock explodes. Then, proceed to push the mine cart out of the way.


Jump across to the other wooden platform, and look on the left. When you move forward, birds will emerge from the mine shaft ending. Like the last flock, stand your ground and keep your light on them until they die. Then proceed along the wooden walkway. More birds will come, but use the same strategy.

NOTE: If you're playing on Nightmare, a flare gun shot will be a much better choice for disposing of the birds.


Climb the small hill and run directly for the small shack. Enemies will appear, but simply dodge your way into the shack. Make sure to avoid the puddles of darkness.


Progress through the woods. An object will fall, and a Tele-Flanker Taken will appear. Run past it, up to the shack in the middle of the woods. Lay down a flare (for cover) and start the generator for light and, more importantly, a checkpoint. Make sure to snag the flare in the shack. Note that when you leave the Safe Haven, the Tele-Flanker Taken may re-appear.


Progress up through the woods. The key here is to just run. Huge objects will fall from the sky, and Taken will continue to appear. Simply run until the path starts to zigzag upwards. Around this point, turn around, and there should be a LOT of Taken. You have to options here. You can throw a flashbang (if you have one) and take out a LOT of them, or you can lay down a flare at the generator at the top of the zigzagging path and start it.


Leave the Safe Haven, making sure you snag a flare out of the shed near the generator, and then progress upwards. Run up the hill. Some items will fall from the sky, but no enemies emerge. Run up the wooden stairs at the top of the slope, burning any puddles of darkness in your way. Step into the Safe Haven at the top of the steps, then progress upwards into the damaged wooden home. Take everything in the secret cache on the first floor. This is very important. The three flares in the cache will prove VERY USEFUL. After you have everything in the cache, head upstairs and drop down into the courtyard.


Once in the courtyard, head right and take the flashbangs on the wooden stage with the generator. Get your flares ready, then start the generator. A LOT of tough enemies will spawn. Do not be intimidated though. Run directly past all the enemies and make a right towards the elevator that the generator activated. Drop a flare at the entrance to this area, then run over and hit the switch to call the elevator. Then, turn around. Boost your flashlight to keep some Taken away, and throw a flashbang or two to kill, or at least weaken, the enemies. Use and hold flares if the Taken get too close, but they shouldn't. When the elevator reaches the bottom, simply step in. You're almost there...


When you reach the top of the elevator, move forward. The darkness will cover your exit with a bunch of items. Move up and throw all of your flashbangs at the newly formed roadblock. If the flashbangs did not destroy every object, simply walk up to them and hold a flare. Not only does this help destroy the poltergeist items blocking your way, but it keeps any approaching Taken away. Once the roadblock is cleared, simply move down the tunnel, moving past or destroying the girders that the darkness uses to try to stop you.


When you emerge on the other side of the tunnel, you will be staring at the tornado. Simply run towards it (the items it helplessly flings at you will most likely, but not definitely do damage to you). When you reach the wooden arch halfway to the tornado, your achievement should unlock.

Caravan Guide

Posted on December 20, 2010 at 7:32 PM Comments comments (0)
Fallout New Vegas
Guide to Becoming a Successful Caravan Player
Written by Liberated

Introduction
Welcome to my Fallout New Vegas guide to becoming a successful Caravan player, and by that, I mean winning all the time. Well, almost all of the time. You may be thinking, what the hell is Caravan and why should I learn how to play it. Well, those answers are easy. Caravan is a clever card game unique to Fallout New Vegas, and there are a few reasons why you should play it. They are...
  • "Know When to Fold Them" achievement, awarded for winning 3 games of Caravan
  • "Caravan Master" achievement, awarded for winning 30 games of Caravan
  • Obtaining massive amounts of spending caps (money)
See below the Caravan guide for instructions of making massive money using Caravan.

How to Play Caravan
You obtain a Caravan deck and instructions on how to play Caravan early in the game from Ringo, but, if your normal, even after reading the directions you have no idea how to play, and that's perfectly fine. Here is the basics of it. You pick a minimum of thirty cards from a custom deck of cards. Once you have at least thirty cards, eight of them are chosen randomly, the rest are placed face down. You pick three from your eight cards to put down on the table (these are your three piles). Then, your goal is to build each deck up to total 26. Face cards have special abilities. Rules are not important, and you wouldn't be able to play with the ones I just provided, so I will simply provide you with a strategy on how to always win.

How to Win
Knowing how to play means nothing. All you need to know is how to win.

Building Your Deck
You need a minimum of 30 cards in your Caravan deck. Make sure all of the following cards, no more, no less, are in your deck. You only have to set your deck once, too. Suit does not matter...
  • Four 7 Cards
  • Four 9 Cards
  • Four 10 Cards
  • Four Jack Cards
  • Four King Cards
  • Four Queen Cards
  • Four Ace Cards
  • Two 2 Cards
The above cards are color coded for a reason, and I will get to that...

Starting the Game: Organizing Your Deck
When you start a game of Caravan, you have to make the bases of your piles. Your opponent will put down a card, and then you will be expected to, but don't put any down yet. We will take this time to organize our pile.

You see your eight cards in your deck right now? See the list of cards above? If you see any cards that are red in the list above, remove them. They are simply space holders. Again, remove all red cards from your deck. They are not needed at all. When removing cards, if any more "red" cards show up, remove them, too.

Now, look at the yellow cards in the deck, "Jacks" and "Kings". Make sure there are only one of each, if any, in your deck. If there is more than one of each, remove them so there is only one of each. If there is only one in your deck, or none at all, that's perfectly okay. If, when removing cards, any more reds or extra yellows show up, remove them.

Now, your deck should now consist of only green cards and one or two yellows. If not, you messed up somewhere along the lines.
NOTE: Do not try removing any cards after this first turn. If you do, it will waste a turn.

Now, your green cards are 7s, 9s, and 10s. You will need 3 of each to win, but you don't need all 9 now (that isn't possible). If you have four of any card, then remove the fourth (this rule applies at all times).

Now, we are going to start building the decks. For all three decks, you will want to put down either a 7 or a 10, never a 9, and this is why: All three of your decks will consist of a 7, a 9, and a 10. The decks (from top to bottom) will be in this order 7, 9, 10 or 10, 9, 7 (ascending or descending). So, if you put down a 10 for one deck, that deck will be descending. If you put down a 7 to start a deck, that deck will be ascending.

So now, you should have three cards on the table, all of them either 10s or 7s.

Turn by Turn
For each turn, follow the directions for each scenario...

If the opponent has a deck close to 26...
Now, you and your opponent will take turns adding cards to your own decks, trying to get them to 26. First one to do so for the most decks wins. Every time it's your turn, look at your opponents decks. If any of them are close to 26, we will use our yellow cards to sabotage them. Below are your yellow cards and their "powers".

Jack - Removes the card that it is placed on from the deck/pile.
King - Doubles the value of the card it is placed on. (ex: a 2 + King = 4)

You must use your discretion on how to deal with your opponent's deck. If they have any high value cards in their deck, such as an 8 or 9, you can use a yellow card to deal with it. Simply place a Jack on it to remove it or a King on it to double it. Doubling it will most likely put the pile's total over 26, and is a good idea.

If the opponent doesn't have a deck close to 26...
If your opponent isn't close to getting 26 in any of their decks, than you can work on one of yours. Remember, your decks will be either 7, 9, 10 or 10, 9, 7, so make a move in that order. If your deck is just a 7, then add a 9 to it. If your deck is a 10 and then a 9, add a 7 to it to complete it. Make sense?

If your opponent doesn't have a deck close to 26, but you have no green cards to use...
Sometimes, rarely (unless you are not following directions), you will have to deal with one of your decks but your cards will not contain any green cards. For example, your deck may be a 10 and a 9, but you don't have a 7 in your cards to use. If you cannot continue any other decks, then there is only one option: discarding. Discard any red or yellow cards from your card pile.


I hope this helps to a certain extent. The good thing: If you are unclear about anything at all, simply comment below and I will answer you as soon as possible. This site is linked directly to my email, and I will be notified as soon as you comment...

Making Money through Caravan
Once you have mastered the art of Caravan, making money is extremely easy. It's not as easy in Hardcore Mode, but it's still easy. Here is the method for making massive amounts of money in Caravan...

I recommend saving first, though, just in case you mess up somewhere. Can't hurt saving, right?
  1. Go to the Mojave Outpost in the southwest corner of the map.
  2. Enter the Barracks at the Mojave Outpost and speak to the bartender, Lacey.
  3. Ask Lacey to see her inventory (to buy something)
  4. Spend all of your money on Lacey's items, doesn't matter what they are...
  5. Ask Lacey to play Caravan.
  6. Play Lacey in Caravan and win, rinsing her of all her money. You can see how much money Lacey has left after every game by asking her to buy something (pulling up her inventory) and looking in the top right corner of your screen).
  7. Once you have taken all of Lacey's money, press Select and wait 24 hours, then do it again, and a third time (basically, wait three days).
  8. Repeat for infinite money!
Making infinite money is as simple as that. Don't worry, it's not a few hundred caps. It's a few thousand, especially if you buy out her inventory and then win all of your money back!

Psychopath Guide

Posted on December 20, 2010 at 4:14 PM Comments comments (0)

Dead Rising 2

Complete Psychopath Guide

Written by Liberated

December 20, 2010


Introduction

Welcome to my Dead Rising 2 complete psychopath guide, and my first published guide on my new-found, free-hosted website. Throughout the course of the Dead Rising 2 story, there are many side missions (and case files) that involve psychopaths. Defeating them can be a bit tricky if you do not know what you're in for. Why battle these crazed survivors? Besides progressing through the story or picking up experience (PP), here are a few reasons for battling and defeating psychos....

  • Provide entries in the Notebook (all entries are required for "Data Miner" achievement)
  • "Vigilante Justice" achievement, awarded for defeating 5 psychopaths
  • "Judge, Jury, and Executioner" achievement, awarded for defeating 10 psychopaths
  • Defeating psychos sometimes unlocks unique combo cards, which are required for several achievements
  • Defeating psychos sometimes provides survivors (that need to be saved)
  • Defeating psychos sometimes unlocks unique weapons to be used

There are more reasons, but you get the jist of where I'm going. This guide will provide you with a clever walkthrough of defeating ever psychopath in the game. Videos provided from my YouTube!


What You'll Need (Skill and Weapons)

Dead Rising players know that your skill determines your effectiveness in combat and, especially, in psycho fights. Having a high skill is recommended, but not required. As far as "moves" go, there is only one move that I advise you have, and that is the Dodge Roll skill. However, moves are unlocked randomly as you increase in level, and it is possible that you may not unlock this skill until you reach 50, the level max. Nonetheless, your level does not matter. Be warned, though, the lower your level, the more difficulty you will face...


As far as weapons, I specify specific weapons to get (and where to get them) throughout the guide. Truthfully, however, anyone can EASILY defeat ANY psychopath with one weapon... the spiked bat. The spiked bat is my personal favorite weapon, and it can be used to kill every psycho with ease. The best part: two spiked bats can be obtained every time you leave the safe room! Always carry at least two spiked bats on you, just in case your current gun or melee weapon isn't doing the job (or if you cannot find one!) Now onto the guide...


LEON BELL

Leon Bell is a TIR cyclist who has one hell of a mouth. You will encounter him during the Meet the Contestants scoop. Defeating Leon early in the game is good because it gives you access to the bike, which can be modified in many ways to you benefit. Defeating Leon is not too difficult, and you only need one thing: a spiked bat!


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Strategy

After the initial cutscene, jump on the nearby dirt bike and follow the Strip into Fortune Park, where Leon will be racing around on his bike. Ride around to a spot where you feel comfortable (for me, it's always been in front of the Atlantica Casino) and hop of your bike. Staying on your bike is pointless. If you try to ram Leon, you will always get knocked off your bike, and you cannot attack while on the bike. Suddenly seems like a stupid option, doesn't it?


Now, you will have to do a bit of multitasking. You MUST keep an eye on Leon at all times (that means facing your camera in his general direction), and you must avoid being grabbed by zombies. This is no easy task, so don't get discouraged. Move around the area, waiting for Leon to charge you on his bike. When he charges you, run to the side so he misses. He will then do one of two things: do a 180 and charge you again, in which case you move to the side again, or he will spin a few times, stop, and raise his arms. This is where you want to attack. When he spins and raises his arm, loop around to his back side and hit him a few times with the spiked bat. You should be able to land in a few hits before he drives off.

NOTE: The reason why you go around back is pretty obvious. Show you run in front of Leon's bike, you will catch the sharp end of his chainsaw when he speeds off.


The above is the basic strategy for taking down Leon. Simply repeat until he falls. If at any time, you should run low on health, you can flee Fortune Park in search for something to eat and then return. Sound funny, but really does work.


By defeating Leon, you earn a large amount of PP, but access to Leon's trailer (which holds his respawning bike).


BRANDON WHITTAKER

Brandon Whittaker is a crazed CURE protester who thinks he's found the meaning of like. He is a "solider for the cause"....general hippie. Brandon can be somewhat difficult because he appears early in the game, and is defidently more of the creepier psychos. But, there is only one thing we need to send his sorry ass to hell: a spiked bat.


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Strategy

Brandon attacks by charging you with a huge piece of glass. The strategy to beating him is simple. It's a little strategy I like to call Cat and Mouse. Run laps around the central structure until Brandon jumps at you. If you do not stop running, he will rarely hit you, and he will stay stationary for a few seconds. When this happens, rush at him and nail him with the Spiked Bat, then dodge roll (or just run) away before he can hit you, or, you could just swing away and let him hit you with his weak melee attack (this nets you more damage done to Brandon, but some done to you).


Brandon will occasionally jump over one of the bathroom stall doors. When he does this, he can reappear from any of them, and I mean any of them. When he does this, continue running laps around the stalls. When he returns, he will miss you, and you can resume the above strategy.


Thats all there is to taking down Brandon. If you need to heal at any time, you can simply exit the bathroom and heal in saftey, though you shouldn't need to.


Defeating Brandon allows you to rescue his victim, Vikki. Be sure to kill Brandon's zombie slave first though!


ANTOINE THOMAS

Antoine is a devoted and inspired chef, who's chances of fame where ruined by the outbreak. Oh, but he isn't giving up. When Chuck reveals he isn't Antoine's suspected reporter and criticises his food, Antoine goes nuts! Once again, all we need to defeat him is our trusty spiked bat.


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There is something you should know about Antoine before you fight him: he can heal himself. Don't less this demotivate you, as it actually works to your advantage, espically if you have a ranged weapon on hand.

NOTE: Though in the other psycho fights I prefer a stategic, enduse-miss and attack method, it is different with Antoine. With Antoine, you must attack as often as possible, because, obviously, he can heal himself.

NOTE: Only use ranged attacks on Antoine when he is healing himself, otherwise, he can deflect them, making them simply a waste of ammunition.


Immediately at the start, head left to avoid Antoines barrage of plates/knives. Then, let the attacking begin. Rush his fat ass and beat him mercifully with your spiked bat. You should be able to get in a few shots before he hits you away, after which he will do one of two things: he will either flee to one of his food staches to regain heath or he will jump on you.

If Antoine jumps on you and starts shoving food in your mouth, you must break out quickly by initating the on-screen command. This is his only devastating attack method.

If Antoine flees for food, keep on his trail and beat him while he is busy at one of his food caches, or shoot him from afar.


Thats all there is to Antoine. Trust me, it's easier then I made it sound. If you need to heal, leave the restaurant before doing so, but keep in mind that Antoine will be doing the same (healing).


After defeating Antoine, you can save his next meal, Cinda. Unfortunately, she will not follow until you find Jasper, who is on the room of the pizza parlor across the food court.


THIS GUIDE IS A WORK IN PROGRESS, AND WILL BE COMPLETED WITHIN THE NEXT FEW DAYS


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